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EvilKris's News

Posted by EvilKris - March 25th, 2010


Available on the blog!

CLICK ME YOU KNOW YOU WANT TO!


Posted by EvilKris - March 13th, 2010


Greetings!
Regarding 'THE INSANITY II'-
The sequel to the first one is making good progress; as of this post much of the game has been coded that is not featured in the first alpha demo.
Careful notes have been taken from the threads around the net about what people liked/disliked about the first game have been taken therefore there will be some minor changes made to the system in the second one.

*The pointless 'Battles' as you know them from the first game are gone, as are overly frustrating scenes such as 'The Machine' -which seemed to cause quite the gripe-fest around the web. Replacing them will be more sections that allude to quick-timing (think QTE from Shenmue). Fans of 'The Damned' will be glad to know there will be a couple of shoot-em-up sub-games that involve you using an automatic weapon -albeit only to a limited extent :-)

*The 'Chainsaw Dude' as he's been labelled- or 'Project K' (his actual name) will be making a small appearance to further the story of his creation, as will Tracy Takaki- however- 'CHIMERA' (one of The Doctors earlier vivisects) will make an appearance and is a major character in this prequel. You will also get a chance to see The Doctor.

*Players who found the first one a tad easy to work through will find the puzzles in this one more challenging -with objects combinable and such- but there will be a walkthrough available from the menu.

*Finally those who found the ending predictable in the first game will be pleased to know the second game's one is a SHOCKER that has never been seen before in any game/movie I can recall.

*Although audio is in the preliminary stages Mihai Sorohan (sorohanro newgrounds tag) has already created a brilliant track for the game.

*Fingers crossed the release date will be around July/August, possibly earlier.

Thanks!


Posted by EvilKris - March 12th, 2010


For anybody interested the demo,along with details regarding it can be found at my blog:

HERE

I did want to post it first here in the NG ALPHA's but it breached the 1mb limit :-(
EVILRIS

THE INSANITY II DEMO/ALPHA


Posted by EvilKris - October 3rd, 2009


Ah well, time for a moan.
I tried real hard to make a horror adventure game that could rival other well known series but now it's beginning to become clear that perhaps my stuff simply isn't of a similar callibre. Folks generally didn't respond too well to the idea of a 'hybrid' point & click. Something of a new genre I thought would peak some people's interest but did it achieve that? Not sure... If I remember correctly some other great games of the same type were always really popular, reaching the front pages of just about every portal out there, getting millions of plays. I was hoping for the game to get similar recognition but based on the scores and feedback it feels like The Insanity runs the risk of fading into obscurity.I had wanted to go for the Halloween competition and even waited until the 1st October before realising the deal I had with my sponsor stipulated the NG advertising preloader couldn't go in. In retrospect I'm wondering if I took the right option taking the primary licensing option which, -believe me- wasn't much of a cashcow, when perhaps I should've just gone for ingame ads or sold non-exlusives to sites. Aaagh...

So where did I go wrong I wonder? What could I do to improve my work and bring it in line with the other masters of the horror genre? Have you guys got any ideas on how to get my game in front of a wider audience? Should I even bother making a second one?
I'd love to because I've actually conceptualised a decent second part to the story which would illuminate a lot of the mystery behind the characters (esp.The Doctor) and situations leading up to this one. But...well let's just say I'm a wee bit demotivated and at a a crossroads here, wondering if I should give "THE INSANITY" a follow-up or do some simpler beat-em-ups or physics games.
If you do think I should work on a second installment, let me know your ideas for how the game could be improved. Thanks to those who have enjoyed the game and posted kind comments.