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Long time!

2016-12-01 07:26:48 by EvilKris

Wow, it's been ages since I last visited NG. 

Here's an update (more of a diatribe, lol): 

As some of you may know, I pretty much dropped out of doing Flash games. The reason? Well, no money in it- at least for this dude. It was definitely not for a lack of loving the business and working with Flash- which was a dream. If I could have sustained a decent lifestyle I'd have made games until the cows came home, buuuut I never could. You've probably seen a half dozen guys on YouTube giving lectures with escalating graph charts depicting their profits, talking about how they started off with a bomb or two and finally hit the big time, and you're like 'wow, good for that guy/girl, they made it'  

Well, what you never see on any media, in any industry, is stories coming from the guys that came close. The clowns that threw everything they had at their projects until they were drained, and yet still failed.

I am that clown, lol. The bags of cash never landed on my doorstep-- and as for the indie game market, it moved more and more into mobile and other platforms such as Unity and HTML5.  My motivation took a nosedive, make no bones about it. I didn't fancy going into mobile games much, doing Angry Bird or Tower Defence clones or difference games, any of that trite. Besides, the competition was intense. Gone were the days of the solo dev making a million$$-- the big boys were moving in and the indies got derailed. I felt the window to succeed had pretty much closed; I didn't have any grunt left, so I canned it all in. 

Not that I'm bitter, mind-- I'm not lamenting and I'm very wistful about that great period of life.  Watching creations from the embers of my imagination leap onto the pc screen was absurdly fun, rewarding in itself truly. BUT, making games (at least decent ones) takes mammoth, suffocating amounts of time and energy. Something that requires chunks of time a guy with a full-time job and responsibilities just can't afford, esp as I hit my thirties. And at least when Flash was hot, you could pretty much be certain to pick up a few grand at least for an ok game-- not with mobile, which was mostly big hit or total flop. There's only so many years you can beat off a complaining wife before you have to shrug and say 'You know what, f*ck the fans-- I gotta go find something else to get the rent paid here' 

The stars did not align for me. 

I am hoping that one day I can get back into game dev. The idea of working with VR makes me jizz on a daily basis, I can see the potential- even from an indie standpoint, for working in VR is HUGE. But for the time being, I guess I'm stuck twiddling my fingers until I can afford to buy the equipment and the time to devote to learning the architecture of whatever VR engine/API comes along. 


SO- until that day, I'll tell you what I'm up to now. 

Having worked as one of the graphic artists on Rebuild 2 (yes I am accountable for that dodgy character customizer and I am ashamed as I should be ), consequently --despite being the art fledgling that I am, I was requested to do a twenty page promo comic for Rebuild 3: Gangs of Deadsville. Now, beats me whatever happened to the thing (I personally thought it was a pretty damn sweet- here check out a preview) - who knows? Regardless, something that I acquired throughout the whole experience is an appreciation for the imagination and craft that goes into writing and drawing comics.

So my train of thought after the Flash implosion was that I've always considered myself a writer foremost, yet also something of an artist, and so doing graphic novels would - at least- be at a fun weekend hobby mixing those two practices, at least until the day arrives when I get into game dev once more.  

For my current art project, I'm working on a graphic novel port of my Flash games The Insanity, The Insanity 2, and the unreleased Insanity 3.

"The Insanity" series are by far my most successful games, financially and in terms of fan base. They are point 'n' click, and have a psychological and cinematic story behind them that eclipses the gameplay, and is an original. It's a horror story that spans three chapters, think a modern twist on Frankenstein, The Island of Dr.Moreau and The Wicker Man.  In it's entirety is one of my best tales, I believe. The fans wanted Insanity 3, but that would be VR or bust, so instead I plan to give them something to read until I can (somehow) make that a reality for them. 

I've always felt the story needed a medium less marginal than Flash to reflect its magnitude, which would befit a book or (you guessed it)- better still; a graphic novel. 

So, who knows where the drawing igiit will take me, but for the time being; if you're wondering what EvilKris is up to, have a perusal! 

 

THE INSANITY - A GRAPHIC NOVEL (OFFICIAL FB PAGE) Don't forget to LIKE!

THE INSANITY - A GRAPHIC NOVEL (DEVIANT ART LARGE PRINT)

 

 PAGE ONE PREVIEW
 

Should you take interest in the project, feel free to post a comment on the FB page. Encouragement is always.....encouraged? :-)

 

 Catch you later! 

 

EvilKris


Recent Game Medals

Level 07 10 Points Your enemies - are enemies to each other Medal Stats.
Level 06 10 Points What a huge life form! Medal Stats.
Level 05 10 Points Master the craft of war Medal Stats.
Level 04 5 Points Cut! In the right place, at the right time Medal Stats.
Level 03 5 Points Dominate! This is your only salvation Medal Stats.
Level 02 5 Points Team: step back then protect front line Medal Stats.
Level 01 5 Points It's time to learn some tricks Medal Stats.
Novice 5 Points Launch 1 mile (5,280ft) Medal Stats.
Drunk Driver 10 Points Blow up a jeep Medal Stats.
Jump Man 5 Points Smash a goomba Medal Stats.


Total Medals Earned: 37 (From 9 different games.)