Ah well, time for a moan.
I tried real hard to make a horror adventure game that could rival other well known series but now it's beginning to become clear that perhaps my stuff simply isn't of a similar callibre. Folks generally didn't respond too well to the idea of a 'hybrid' point & click. Something of a new genre I thought would peak some people's interest but did it achieve that? Not sure... If I remember correctly some other great games of the same type were always really popular, reaching the front pages of just about every portal out there, getting millions of plays. I was hoping for the game to get similar recognition but based on the scores and feedback it feels like The Insanity runs the risk of fading into obscurity.I had wanted to go for the Halloween competition and even waited until the 1st October before realising the deal I had with my sponsor stipulated the NG advertising preloader couldn't go in. In retrospect I'm wondering if I took the right option taking the primary licensing option which, -believe me- wasn't much of a cashcow, when perhaps I should've just gone for ingame ads or sold non-exlusives to sites. Aaagh...
So where did I go wrong I wonder? What could I do to improve my work and bring it in line with the other masters of the horror genre? Have you guys got any ideas on how to get my game in front of a wider audience? Should I even bother making a second one?
I'd love to because I've actually conceptualised a decent second part to the story which would illuminate a lot of the mystery behind the characters (esp.The Doctor) and situations leading up to this one. But...well let's just say I'm a wee bit demotivated and at a a crossroads here, wondering if I should give "THE INSANITY" a follow-up or do some simpler beat-em-ups or physics games.
If you do think I should work on a second installment, let me know your ideas for how the game could be improved. Thanks to those who have enjoyed the game and posted kind comments.
flailthefox
THe main theme that all those horror games out there is mostly music, art and the suspense. they seem to be able to join them together to scare you enoughy into giving 5, basically. all you need to do is add a lot of big loads music at scarty places and stuff, know what I mean? Example: at a house, and you see something in a mirror. allow the player to turn around, and they freak out and jump at loud music and a flash of soemthing coming at you with a knife ofr something. you just need the right balance of music, art and drama(lol) to make a great game.